Pouring Roses with Trapcode Mir


Here’s a quick animation I did using primarily the new Trapcode Mir plugin from Trapcode. When I had the chance to beta test Mir I did share with you guys a few still frames, but this is actually my first time popping out something with a bit of motion.

 

The goal was to create soft and fluid motion using Mir. As you guys may have seen a million times already, you can create some awesome hard rigid terrain and mountains using the plugin, so I wanted to bring in something a little more gentle than terrain. With Mir, you can very easily see how versatile the plugin is, you can easily create some very nice abstract renders just by playing around with lighting and shading.

 

For this animation, Mir was used to generate the organic and fluid geometry. Added in a few lights and switched on the ambient occlusion gave me very nice lighting and contrast. I then color corrected and color graded the animation using Magic Bullet Looks and finished it off with a bit of Mojo and some vignetting from Misfire. Let me tell you, it was tempting to just throw in a lens flare, but I stopped myself!

 

I hope to create a few more of these test animations using Mir very soon, hopefully one that focuses on depth of field and a glass look. Until then, enjoy this animation and have fun with Mir! If you guys create anything cool, post them in the comments below, I would love to see them!

14 comments
  1. Hey Vinhson,

    The cloth animation is so elegant and aesthetically pleasing.
    Could you please let me know how you got that texture and transparency in Mir? Also how did you get that lighting? I am aware that you used color correction but besides that how did you get the cloth-like transparency? Also how did you make the mesh move like cloth?

    I am trying to create a similar effect and your help would be greatly appreciated!

    Thanks
    Atanas

    1. Hello Atanas,

      Thanks for the kind words! In terms of the animation, the “cloth” feel is very easy to achieve. Simply animate the “Scroll X” and “Evolution” and that alone should give you fluid movements. Peder Norrby, founder of Trapcode, designed Mir to flow organically similar to Form, so it’s quite easy to achieve.

      For the light setup, I made a point light for the hot spot, then made an ambient light to fill in the shadows. Turn on Ambient Occlusion and things look more natural with shading. As for semi-transparency, there isn’t any. It just looks semi-transparent due to the colors (which were achieved with Magic Bullet Looks).

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