INSYDIUM, the developer of the very popular particle systems X-Particle for Cinema 4D, has announced that they are working on creating a bridge in Cinema 4D to utilize Blender’s GPU based render engine, Cycles. The plugin, Cycles 4D, hopes to create a true link to Blender’s Cycles, claiming users will be able to follow any Blender Cycles tutorial within Cycles 4D with no problem. Here are the details we have so far.


  • Competitively priced at £185 (3 FREE Render Nodes per license)
  • £157 for X-Particles 3 owners (15% off)
  • Released November 15, 2016
  • Additional Nodes will be available to purchase at £60 each.
  • Full X-Particles Support.
  • X-Particles license owners will receive an exclusive discount
  • Use either your CPU or GPU to render, giving you real-time interactive modifications instantly.
  • Node-based user interface so that you can track your workflow easily.
  • PC & Mac compatible.
  • 12 month support/updates
  • Will get same updates as Cycles updates, just slightly delayed
  • TFD and 3rd party support will follow

Cycles 4D won’t be compatible with standard Cinema 4D materials, so you’ll need to create your own or use their presets and build upon them. With the node workflow and tight X-Particles integration, the render engine seems to be very flexible. More tests will be needed to compare speeds between other engines such as Octane or Arnold, but keep in mind the price difference is huge. I’m personally excited for the cheap entry price, which compliments the entry price of X-Particles very well. Release date will be announced soon, and will be sometime this year. Stay tuned for more updates.