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Dojo Screenshot Script

Suggested Price: $6.99

  • Take quick screenshots of your compositions
  • Save as any file format
  • Description

    Product Description

    Dojo Screenshot is a script that allows you to quickly take screenshots of your active composition without going through the Render Queue in After Effects. It’s slim and lightweight UI makes it ideal as a dockable panel where you can access the feature instantly. With a single click of a button, your screenshot will be saved as an image file to your destination of choice with full transparency support. The resolution size is auto determined by your active composition’s resolution. Finally, a quick and simple way to snap your screenshots in After Effects.

    Dojo Screenshot was originally apart of the Dojo Toolkit script. It has been stripped out and made its own standalone script for ease of use.

    Demo Video:

    Features:

    • Saves screenshots of your active compositions as an image file
    • Supports 2 modes: Express (.PNG) and normal mode (via Render Queue)
    • Change default save destination (default is Desktop)
    • Automatically names your files by composition name and frame number
    • Slim and simple UI for easy dockable access

     Changelog:

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    v1.3.1 (8/12/15)

    • Switched to temporary binary string images to prevent “invalid image data” error

    v1.3 (7/12/15)

    • Fixed bug that prevented screenshots from being rendered via Render Queue if using decimal framerate
    • Screenshot save confirmation message now only shows one at a time in Info Panel (old messages are now cleared)

    v1.2 (2/23/15)

    • New feature to save screenshot to any file format based on Output Module Templates
    • New graphical icon interface
    • Ability to set default save directory
    • Ability to set default file format template
    • Stripped color UI
    • Help window enhancements
    • Major code overhaul

    v1.1 (8/11/14)

    • Ability to hide banner image (and saves preferences)
    • Slimmer colored interface
    • Fixed bug where UI wouldn’t fill properly at first launch

    v1.0 (7/23/14)

    • Initial release

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